At first, you have little more to attack with than your trusty needle – of course, being a bug, a sword would be too large! But as you play, advancing deeper and further into an endless, entwining cave, you’ll find many skills, abilities and charms to improve and change the way you play, as well as suiting it to your own style. As a metroidvania, combat is visceral and comes often. Accentuating that this, once vibrant world, is long gone a somber reflection to a bygone era.Įvery now and then, however, violins will creep in – or, rather, quite often. And throughout each passage and ever-linking corridor, a haunting, piano-led soundtrack follows. Helped too, by Team Cherry’s wonderful art style: intricate and detailed, but subdued enough that everything is given a thematically-appropriate gloomy and muted tone. It’s foreboding, it’s dark, but it’s also a joyous change of pace from the modern trend of map-markers, directions and waypoints. Hollow Knight gives you no map, no compass, no guidance instead, you’re set loose into a gloomy, intertwining world solely inhabited by you – and many, many creatures that want to see your end. As soon as I jumped into the caves, I was lost. Yet, looking back at my first steps outside the forlorn town of Dirtmouth, I remember the dread. I could travel from the very depths of the eerily-static Ancient Basin to the peak of the Howling Cliffs without stopping for a breath making use of every memorised shortcut and secret path unlocked on my still-evolving journey. Of course, while venturing through fungal wastes and overgrown caves, I made sure to purchase Cornifer’s much-desired maps – yet I no longer need them. It’s strange looking back to my early hours in Hollow Knight I’m thirty hours in and nowhere near finished but I know Hallownest’s vast, twisting caverns like the back of my hand. Hollow Knight borrows heavily from its contemporaries – both inside the metroidvania genre and out – but still provides a lengthy and thrilling journey through a subterranean land fraught with tragedy, wonder and lots of death.
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